Textures are used to represent the external surface of
building constructions in the
rendered views in the Visualisation Screen.
Select the texture file and the real-world width and height represented by the texture. Textures are associated with materials and used to render the model in the Visualisation Screen.
DesignBuilder comes with a library of textures. Future versions of the software will allow user-defined textures to be added to the library but version 1.0 does not allow this.
Note: If an image does not appear under the Image header this means that the selected file is not installed.
Texture data can be accessed:
from the Components tab on the opening screen (to view/edit library components if no file is open),
from the Components tab in the Navigator panel (to view/edit model components if a file is open),
by double-clicking on the texture icon in the model data,
by clicking on the Edit button when selecting textures from a list.